Applications of Unity

After this week’s workshops, I have a far better vision of how it will be possible to create a scene for the group project. The scope of Unity is quite impressive. The prefabs are more detailed and efficient than objects made in Tinker Kad, the Occulus, or with the scanner. The scale that is possible within Unity allows the user create an entire world, resulting in endless possibilities for the final project.

The standard square grid that appears on the screen when terrain is added to the project reminded me of a map, and during Monday’s class I thought it would be very interesting to create a map using Unity. I’m not sure if Unity would be practical to map a real area (programs like GIS are probably more reliable) but I think it could very interesting to use it to make a map of virtual worlds, such as the chess board in Through the Looking Glass or the Land of Oz. Baum provides a basic map in the beginning of the The Wonderful Wizard of Oz but Unity could show so much more. For Through the Looking Glass a map would be very useful, especially with all of the sudden scene shift between the different ‘moves.’ I am excited to see what Unity has to offer for the final project.

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